Start Here

I received quite a few questions on how to get started with the Arduino and some of the Liquidware hardware, especially the TouchShield Slide. So I decided to create a “Start Here” map of sorts. This page has links to software downloads and hardware references, as well as the instructions for common activities most folks try after picking up the hardware.

Hardware

Documentation and code for shields and sensors are available on each module’s respective pages, or on the wiki

Software: Download the latest Antipasto IDE here

The Antipasto Arduino IDE, a branch of the Arduino IDE, comes with built-in cores for the TouchShield Slide, and Illuminato:Genesis, as well as a handful of added features.

Using Arduino with Liquidware Shields

  1. Download Antipasto Arduino IDE for your OS (see links above)
  2. Run installer on the computer
  3. Open Antipasto Arduino IDE
  4. Plug Arduino into USB port using a Type B-standard USB cable
  5. Under Tools > Serial Port, select the newest COM port, usually the highest number
  6. Under Tools > Board > Arduino, select the core board you’re using
  7. Enter code in the main window, or select a sketch from File > Sketchbook
  8. Push the “Verify” button to compile, and the “Upload” button to send the code to the Arduino

Programming the TouchShield Slide

  1. After following the steps above, mount the TouchShield Slide to the Arduino
  2. Select Tools > Board > TouchShield Slide
  3. Push the black program button on the side of the TouchShield Slide
  4. In the IDE window, push the “Verify” button to compile, and the “Upload” button to send the code to the Slide

Using the TouchShield Slide Image Uploader

  1. Select Tools > Board > TouchShield Slide
  2. Push the black program button on the side of the TouchShield Slide
  3. Select File > Examples > Images > LiquidPic. The LiquidPic example sketch will open in a new window.
  4. In the IDE window, push the “Upload” button to send the code to the Slide
  5. Select Tools > Image Uploader. The Image Uploader window appears
  6. Click the “Transfer” button
  7. The file will transfer and display on the Slide
  8. Note that the Image Uploader works with 24-bit bitmap files. To upload a different file, drag and drop into the Image Uploader window, and be sure to adjust the image() function accordingly in the sketch code to make sure it draws the desired file and image dimensions