loadImage()

Description

This routine loads an image from memory. Images are usually stored in flash memory by using the image uploader tool, which is found inside the Antipasto Arduino IDE under the Tools menu.

Syntax


loadImage("mypic.bmp");


Parameters

char[] “mypic.bmp” – The image file name that was uploaded to flash memory. Note: Keep your image file names under 10 characters.

Returns

PImage – A new image that can be used for drawing on the screen.

Example

PImage battlePic; //Create an image

void setup() {
background(0); //set the entire screen to black

open(FlashTransfer); //Waits for the IDE to send files to TouchShield’s flash storage.
battlePic = loadImage(“battle.bmp”); //read the uploaded image file from memory

image(battlePic,0,0); //paint image at pixel location (0,0)
}

void loop() {
// Do nothing!
}

Related

open(FlashTransfer)
FlashTransfer
PImage
image()
loadImage()




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